// Copyright 2020-2025 The Defold Foundation
// Copyright 2014-2020 King
// Copyright 2009-2014 Ragnar Svensson, Christian Murray
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#define GLFW_INCLUDE_VULKAN
#include <glfw/glfw3.h>

#include "platform_window.h"
#include "platform_window_glfw3_private.h"

namespace dmPlatform
{
    VkResult VulkanCreateWindowSurface(VkInstance instance, HWindow window, VkSurfaceKHR* surface_out)
    {
        return glfwCreateWindowSurface(instance, window->m_Window, NULL, surface_out);
    }

    const char** VulkanGetRequiredInstanceExtensions(uint32_t* count)
    {
        return glfwGetRequiredInstanceExtensions(count);
    }

    void VulkanSetLoader()
    {
        glfwInitVulkanLoader(vkGetInstanceProcAddr);
    }
}
